CS2 Crosshair Commands: Current Console Reference

A cautious reference for players who want to inspect or adjust crosshair settings with console commands after the 2026 system change.

Start With the Current Crosshair/Scopes Menu

If a command stopped matching an older screenshot after the update, use the post-update command troubleshooting guide before pasting a full preset.

For a new setup, use Settings → Crosshair/Scopes first. Valve's September 2026 update introduced a new crosshair system, and its September 23 follow-up says length and thickness use pixel-based values that rescale when the resolution changes. Older command recipes may therefore describe a different scale or behavior.

Use the console when you want to inspect a specific setting, compare one change at a time, or work with a command generated by a trusted current tool. Do not assume a command bundle copied from an older guide will recreate the same shape in the updated system.

Commonly Referenced Commands

These names appear in existing CS2 references and community configs. Treat the descriptions as orientation, not a guarantee that each property behaves identically across styles or client versions.

CommandCommonly associated settingWhat to verify in game
cl_crosshairstyleCrosshair behavior or styleConfirm which styles are available in the current menu.
cl_crosshairsizeCrosshair line length in older command referencesCompare the value with the current pixel-based menu control.
cl_crosshairthicknessLine thickness in older referencesCheck current behavior after changing resolution.
cl_crosshairgapSpace between crosshair armsConfirm the preview changes as expected for the selected style.
cl_crosshairdotCenter dotCheck dot and line interactions in the live preview.
cl_crosshair_drawoutlineOutline visibilityCompare on both bright and dark map surfaces.
cl_crosshair_outlinethicknessOutline thicknessCheck that the outline does not obscure the center.
cl_crosshaircolorPreset color selectionConfirm the selected color in the current preview.
cl_crosshaircolor_r, cl_crosshaircolor_g, cl_crosshaircolor_bRGB channels in references that use custom colorVerify support and resulting color in your client.
cl_crosshairalphaOpacity in legacy referencesCheck visibility across bright and dark backgrounds.

Command names and legacy value ranges above are drawn from third-party references. They are not a complete, Valve-maintained specification of the current crosshair system.

A Safer Console Workflow

  1. Save your current share code or take a screenshot of the Crosshair/Scopes panel.
  2. Make a small change in the in-game menu and note which control changed.
  3. If you need the console, use a single command sourced from a current client readout or a trusted tool, rather than pasting an old all-in-one preset.
  4. Check the live preview and test at your normal resolution.
  5. Export a new share code from the client when the result is right.

For a documented console setup, see the CS2 Crosshair Command Guide. For the menu workflow, see How to Change Your CS2 Crosshair.

Why We Do Not Give a Universal Legacy Preset

An old numeric bundle can still be useful as a historical reference, but there is not enough evidence here to promise that it creates the same shape after Valve's system change. Player screenshots and third-party databases can also be snapshots from different dates. We label a command bundle as tested only when it has been checked in a stated client version and setup.

If you have a legacy preset you want to assess, import or enter it in a practice session, compare the actual preview, then adjust in the current menu. Record your client version, resolution, and the visible result before sharing it as a tested configuration.

Sources